3D textured mesh (photomesh) representing all physical features (e.g. buildings, trees and terrain) across City of Melbourne. The 3D textured mesh is provided in object file format (.obj) and is accompanied by material (.mtl) and image texture (.jpg) files.
The data has been split into a series of tiles covering the entire municipality. An index file (Tile_Index.kml) is included to indicate the geo-spatial location of each tile. To position the mesh in its real world location, use the origin coordinates found in the metadata file (metadata.xml).
The 3D textured mesh is provided in different levels of detail, as indicated in the file name of the .obj filename. The levels of detail vary from L13 (lowest level of detail) to L20 (highest level of detail).